20

As you approach Elek, he gives you a subtle nod—confirmation that he’s got something.

“I’ve got a contact with information,” he mutters out of the corner of his mouth, “but he won’t say anything here in case there are Venatori spies around.” It’s a reasonable assumption on even the calmest of days in Dock Town, so you understand, stopping yourself just before you nod in agreement. (Maybe you need some spy subtlety training…)

“Right,” says Tarquin. “What’s the deal?”

“Tonight,” Elek says. “The catacombs. Use the Glandivalis Square entrance. And don’t let anyone see you. I’m not losing a good contact because of your poking around!”

If asked, you’d have to admit you’re not that keen on going into the catacombs at all, especially not at night, and especially not to meet a stranger on nothing more than a smuggler’s word. But nobody asks, so you follow Ashur and Tarquin back to the pawn shop, moderately regretting your life choices.